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AI Insights · Timothy · October 2021

Top 5 Hybridcasual Games in Sweden Q3 2021

Discover the performance trends of the top 5 hybridcasual games in Sweden during Q3 2021, including downloads, revenue, and active users.

Top 5 Hybridcasual Games in Sweden Q3 2021

In the third quarter of 2021, the hybridcasual gaming market in Sweden saw significant activity. Here's a closer look at the performance metrics of the top 5 games on the unified platform, as reported by Sensor Tower.

Art of War: Legions from Fastone Games experienced a varied trend in weekly revenue, peaking at approximately $11.8K in mid-July and maintaining a steady range around $8K to $11K throughout the quarter. Weekly downloads showed a notable increase towards the end of September, reaching 819. The game also saw fluctuations in weekly active users, starting from 7.6K in late June and seeing a slight decline mid-quarter, but rebounding to 8K by the end of September.

Rush Royale: Tower Defense TD from MY.GAMES B.V. had a strong performance in terms of weekly revenue, peaking at $9.1K in late August. Weekly downloads saw a consistent upward trend, with a high of 2.7K in mid-September. The game maintained a steady number of weekly active users, starting from 10K in late June and reaching up to 12.8K by mid-September.

Archero from HABBY demonstrated a stable revenue stream, peaking at $10.4K in late August. Weekly downloads were relatively consistent, with numbers hovering around 800 to 1.4K. The game maintained a robust number of weekly active users, ranging from 13.8K to 18.1K over the quarter.

Bricks Ball Crusher by 敏 刘 showed steady weekly revenue, maintaining figures around $3.4K to $4.9K. Weekly downloads fluctuated, peaking at 1.4K in early August but dropping to 345 by the end of September. The game consistently engaged a large number of weekly active users, starting at 32.5K in late June and ending at 26.3K in late September.

Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw a significant increase in weekly downloads, peaking at 8.4K in late September. The game's weekly revenue also showed an upward trend, with the highest figure being $4.9K in mid-July. The number of weekly active users grew steadily, starting at 3.5K in late June and reaching 12.8K by the end of September.

These insights are derived from Sensor Tower's comprehensive data. For more detailed analysis and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021